Skins and walls from Ron Meijer
Very often I find myself wondering what the big diffrence is between things like windowblinds and windows media player.

Its not hard to see that a lot of WMP skins use a lot heavier graphics then WB skins.
(note, with heavy graphic I mean 3d style).

I think its the custom shape of WMP that makes it more suitable for heavy graphic skins but wouldn't it be awesome to have a little of that 3d feeling being put in a wb skin?
I know there is some 3d in WB skins, but it never really get past an 'innershadow' filter

Whats the deal with this?

Styl-X Design fingers are starting to tintel as he has this 3d wb skin idea in his head for nearly a week now... Time to dust of skinstudio
Comments (Page 3)
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on Sep 09, 2004
What effect? Light blue gradually fading to darker blue? That's what a gradient is. If you're telling me you rendered that in a 3D app, I think you wasted your money.
on Sep 09, 2004
yeah, that looks mostly like a white layer on top of a blue one, motion blurred and set to dodge with a few shadows and bevels added in to the rest of it.
Overall it is a very good start, but Mike is right about the light source.
It's a simailar style to the WBmania skins from a few years ago (I think that was the name). Anyone remember who did those?
on Sep 09, 2004
What about the light is from the front? A large part of the skin is rendered and after effected in photoshop. I think the light gives it more depth of view as it seems that you are looking at the front of it... anyway, as long as I like it right
on Sep 09, 2004
true, the most important thing is that you like it.

The thing about the light source coming from the front though, is that the highlights would be closer to the middle/front and fade as it went towards the top and bottom.

did I explain that right... not to good describing stuff like that.
on Sep 09, 2004
yes sylva, thats true, but what if the side where the blue area is is thicker... for example:


Like this the parts would catch more light because they are further to the front... (3d)
on Sep 09, 2004
This is what I ment with a 3d feeling. I Personaly feel that it
has a good feeling of dept... right or what?


It needs a texture Styl. Texture gives depth. It could be technology
texture with wires and whatnot, like Jafo's example.
Or it could be a metallic texture, glass texture. But as it is, its not even a plastic,
just a bevelled color that's poorly lighted and layered a couple of times. If you mean that
you would like to see a skin rendered by a 3D engine like
Quakes, sure, I would too.

I don't think that Silver Surfer is flat.
on Sep 09, 2004
"try create the same effect with gradients... not a chance "

You can do anything when you try. This is 100% gradient, I promise you:

on Sep 09, 2004
Maybe I am getting too old and losing my eye for detail but just what exactly is so different from what styl is displaying and what alot of other people have done?
Still looks like shadows to me. Fact of the matter is , when your done struggling turning that current design into a start panel (which will cause some drastic changes in the design trying to fit in the log offs and program buttons), the shadow of the start panel on the desktop will still be a thin shadow line erasing any serious attempts at 3d. Many , many, many designs I have had to scrap becasue I just couldnt put them together to work with WB and its constrictions. No offence. and yes, I have been continuing the same run on sentence for 2 years running.

[Message Edited]
on Sep 09, 2004
Yep, Hippy, that's what I'm talking about. Texture!! You're the MAN!
on Sep 09, 2004
It's not the tools you use, but what you do with them that counts. Take a look at my two most recent skins Styl and tell me you can't get a 3D look with gradients. I don't even use Photoshop...

Regarding your '3D' skin, I agree with Hippy & co. What you've produced could easily be replicated in Photoshop using simple gradients, bevels and drop shadows. The bottom part of the Start menu is just a vertically-flipped copy of the top. If you want it to look like your light source is in front of the skin, the highlights and lowlights should be consistent over all curved or rasied surfaces. At a stretch, you could say that your Start menu is lit by two light sources, both positioned at the very top and bottom edges, with the curved sections being raised enough that they cast the opposite ends of the menu in shadow.

I hate to say it, but Hippy's quick attempt with gradients actually looks a lot more '3D' than yours anyway. I think you just need to look a little harder at the skin library here to see that 3D-effect skins are what WindowBlinds does best. Compare the skins here with the multitude of flat 'minimalist' styles available for that 'other' skinning engine ( ) and you'll start to realise we're actually pretty well off already.
on Sep 09, 2004
Hippy! That's awesome gradient work.

Not trying to slam your sk!||z or anything Styl, but I do think that the theme needs some more highlight work, and more beveling.
on Sep 09, 2004
hehe, Could be just me but check:



The images both at the same size.

My skin has a soft polished metal feel over it, hippy's has a bit more of a plastic feel.
Lets just keep it to this, IMHO my piece is far out better, better quality etc, but ofcourse, I can't give a reasonable opinion as I am the creator of it.

And yes cerebroJD, it needs more bevels etc, just a quick preview.
on Sep 09, 2004
I have to say Style, that I've seen "Quick Previews" of that skin for a long while now, and it seems that it hasnt changed much over the course of time...
on Sep 09, 2004
If you really want someone to produce a carbon copy of your design Styl, I'll gladly oblige. It should take me all of about 10 minutes in Fireworks. I think Hippy was just proving that gradients can be used to create 3D effects, and while his isn't the same as yours visually it certainly looks more 3D.

We're not deliberately being nasty about your work, but when you make a claim as bold as the one you have you should expect to offend some of the skinners who have created 3D-look skins for a long time. Quite possibly skinners without whom you wouldn't be at the level you are now. No offense.
on Sep 09, 2004
"My skin has a soft polished metal feel over it, hippy's has a bit more of a plastic feel."

I thought the original point wether or not one could do that 3D style with gradients, not make metal.
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